3:00
JATTACK
KSKILL
⎵DODGE

MATCH OVER

#FIGHTERCLASSKOsDEATHS
returning to lobby…
ATTACK
SKILL
DODGE

SETTINGS

SAVED ON THIS DEVICE
SOUND60%
ZOOM1.0x

About Pixel Fighter

A browser arena fighter with eight characters, frame-accurate collision and directional hitboxes. No download, no install, no account.

Pixel Fighter is built around the thing that makes fighting games worth learning: the neutral game. Every attack has real startup, active and recovery frames, and hitboxes are directional rather than approximated by a bounding circle. That means spacing matters, whiff punishing works, and the same move can beat or lose to another depending on how the two fighters are positioned when it comes out.

Controls

ActionKeyboardTouch
MoveWASD or arrow keysVirtual stick
AttackJAttack button
SkillKSkill button
DodgeSpacebarDodge button

Touch controls are fixed to the window rather than to the render surface, so thumb targets stay in the same place regardless of how the arena is scaled on your device.

The roster

Eight fighters, each built around one clear idea rather than a grab bag of moves:

Meter

The super meter fills in three segments and each level does something different. Level one enhances a special with projectile invulnerability and faster recovery. Level two is the combo breakout — dash plus special while being hit spends two bars to blast the opponent away, which is your only escape from a lethal juggle. Level three is the cinematic finisher.

Learning when not to spend meter is most of the improvement curve. Players who burn level one on every knockdown never have breakout available when it would have saved the round.

Getting better

  1. Pick one character and stay with them for at least twenty matches.
  2. Stop mashing attack on wake-up. Block, watch what the opponent does, then punish.
  3. Learn the range of your fastest normal. Most of the neutral game is standing just outside it.
  4. Save two bars. Breakout wins more rounds than an extra combo does.

More

The master game guides carry the full frame data and per-character move lists. The rest of the arcade is at makecade.com/arcade.